![]() ![]() ![]() Sometimes You provided us with a Summertime Madness Switch code for review purposes. It?s a challenging, engaging puzzle with enough plot to last through its runtime, and that?s enough to make it well worth a look. But it?s also not the sort of game that needs to go on forever, either. Summertime Madness doesn?t last long, and it can easily be finished in under two hours. books listed in the sites traditional annual recommendations for summer reading. In particular, there?s a level set in a painting called Neo Prague, where the city changes ? and looks drastically different ? from day to night, and both are gorgeous. The authors picture of Prague and those times is dominated by left. They?re meant to be worlds set inside paintings, and they generally look nice enough to be paintings come to life. ![]() Even the easiest puzzles (say, looking for matching symbols) are still set in worlds designed to confuse you, like a funhouse where the layout changes every time you walk through a door, which means that you?re constantly backtracking and trying to figure out a way forward.ĭespite these challenges, it?s hard not to be impressed by how nice Summertime Madness? environments are. Even if you play it on easy, as I did, it still regularly reminds you that the clock is ticking, and that adds a sense of urgency to everything you do. In other words, it?s a game that?s tense by design. Once he gets in there, each of his paintings has been transformed into worlds full of puzzles, and he finds himself facing the prospect of being trapped for eternity unless he can escape within a set amount of time. The game is set in Prague 1945, as the bombs are raining down near the end of World War II and the main character, a painter, is offered a chance by a mysterious stranger to disappear into one of his paintings. Though I?m not sure if ?enjoy” is necessarily the right verb to describe Summertime Madness. I still remember how much I hated The Witness because of its seemingly (at least to me) impenetrable logic, so it made sense for me to play Summertime Madness in a way that would make me more likely to enjoy it. That said, I think the only reason I enjoyed it as much as I did was because I made it easier on myself. Given that it?s a puzzle game where, on normal difficulty, time and speed are of the essence, I arguably didn?t get the full experience as intended by its developers. I?m not going to lie: not only did I play Summertime Madness on its easiest setting, I also used a walkthrough to get through significant chunks of it. Also on: PC, PS4, PS5, Xbox Series X, Xbox One ![]()
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